2D puzzle action game where saving coins is important!

Aim at the goal by using multiple blocks properly.

Every stage has a target number of coins.
Complete all missions!

----- Controls -----

< Menu >

* Mouse Cursor - Select
* Mouse Click - Decide

< Game >

* [A][D] - Move
* [W] - Jump
* Mouse Wheel or [I] – Select item
* Mouse Click - Use item

----- Series -----

* Economical: https://baba-s.itch.io/economical
* Economical 2: https://baba-s.itch.io/economical2

StatusReleased
PlatformsHTML5
Rating
Rated 4.4 out of 5 stars
(7 total ratings)
Authorbaba_s
GenrePuzzle, Action, Platformer
Made withTiled, Unity
Tags2D, Pixel Art, Puzzle-Platformer, Unity
Average sessionAbout a half-hour
LanguagesEnglish, Japanese
InputsKeyboard, Mouse

Comments

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Economical 2 is a puzzle platformer where saving coins is improtant collect coins to get to the treasure without hitting the spikes & falling off the screen to complete all missions to complete all 40 levels

How did you release so many games in so short time?; Bobby Jump, Slide Box, Eco Connect, One Screen Run etc. This game Economical 2 and Telepobox are some of your best imho.

Solid sequel. I like the crumbling blocks, but since they replace the hammer the overall complexity is about the same. This game seems to be more action-based, but not to an unfair degree. Although it's very similar to the first Economical, I enjoyed it a lot.

Hey, you should upload Economical 2 to Newgrounds.com!

Either way, I'm looking forward to playing this, as I really enjoyed the first game.

Thank you!

I plan to upload this game to "newgrounds" someday. :)

nice game!!!

(3 edits)

Fun! This was definitely more reaction-time oriented than the first game, but there is still the puzzle aspect alongside it.


 I think there's a lot more mechanics involving the blocks that you can add if you decide to make more of these games. One way blocks, gravity flipping, bouncy blocks, elevator blocks, pushable blocks, blocks that fall down one level every time you jump on them, etc.

 Also more enemy types - like one that shoots block-destroying projectiles but only if you alert it,  a turtle enemy that can be stood on if you come from behind, but is spiky if you come from the front, a moving enemy that turns blocks into coins, etc.

And things like different colored keys or new obstacles guarding the chest.


Something that would be nice is knowing both scores needed to beat a level beforehand, instead of the ??? . Buuuut I can see that his might give players too much of a hint, as it sort of tells how many of each block need to be used to get that score. So maybe its fine for the player to figure it out themselves.

Thank you for much advice! I'am very happy. :)

> I think there's a lot more mechanics involving the blocks that you can add if you decide to make more of these games

I'm currently working on a new mechanism. I want to release it someday.

Is the same game, but with other levels with the same theme and with half as the first. The sequel is missing things that can differ from the original (like new music, or some new mechanics that it wasn't only the fragile blocks of the beginning).

Thank you for your advice!